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A mousetrap car is a small vehicle whose only source of motive power is a mousetrap. Variations include the use of multiple traps, or very big rat traps, for added power. Mousetrap cars are often used in physics or other physical science classes to help students build problem-solving skills, develop spatial awareness, learn to budget time, and ...
Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. The game was one of the first mass-produced, three-dimensional board games. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap.
James Henry Atkinson (c. 1849–1942) was a British ironmonger from Leeds, Yorkshire who is best known for his 1899 patent of the Little Nipper mousetrap. [1] He is cited by some as the inventor of the classic spring-loaded mousetrap, [2] [3] but this basic style of mousetrap was patented a few years earlier in the United States by William Chauncey Hooker in 1894.
Image of a guillotine-style mousetrap seller in the mid-19th century. In February 1855, Emerson wrote in his journal, under the heading "Common Fame": If a man has good corn or wood, or boards, or pigs, to sell, or can make better chairs or knives, crucibles or church organs, than anybody else, you will find a broad hard-beaten road to his house, though it be in the woods.
Bloodhound LSR is designed to accelerate from 0 to 800 mph (1,300 km/h) in 38 seconds and decelerate using airbrakes at around 800 mph, a parachute at a maximum deployment speed of around 650 mph (1,050 km/h) and disc brakes below 200 mph (320 km/h). [40]
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Test Track 1.0 closed for refurbishment on April 15, 2012, and re-opened on December 6 in its second edition, or Test Track 2.0, [8] sponsored by Chevrolet instead of General Motors. Guests now design their own car in the Chevrolet Design Studio. Then they board a "Sim-Car" and are taken through the "digital" testing ground of the "SimTrack".
A wild mouse is a type of roller coaster consisting of single or spinning cars traversing a tight-winding track with an emphasis on sharp, unbanked turns. The upper portion of the track usually features multiple 180-degree turns, known as flat turns, that produce high lateral G-forces even at modest speeds.