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Adventure is a 1980 action-adventure game developed by Warren Robinett and published by Atari, Inc. for the Atari Video Computer System (later renamed Atari 2600).The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle.
CommaVid was a game developer and publisher for the Atari 2600 that released six games between 1981 and 1983, plus a programming tool for the console. [1] The company was founded by Dr. Irwin Gaines, Dr. John Bronstein, and Dr. Joseph Biel [2] under the name Computer Magic Video, which was shortened to Com Ma Vid, or CommaVid. [2]
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. [ 1 ] [ 2 ] Some of the games were first published by the TRS-80 Software Exchange in 1978-79 before Adventure International was formed.
Swordquest is a series of video games originally produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games, Earthworld, Fireworld and Waterworld (with these titles occasionally appearing on cartridge labels and boxes with capitalized central Ws, e.g. EarthWorld), and a planned fourth game, Airworld.
However, with 128 bytes of RAM and 4096 bytes of ROM, Atari's Adventure was a much simpler program, and with only a joystick for input, the set of "commands" was necessarily brief. [3] Adventure was a hit upon its 1979 release, and it eventually sold a million copies. [2] The Adventure Easter egg: "Created by Warren Robinett"
Adventure in Time: 1981 2016 Atari 8-bit/Apple II Adventure game: Phoenix Software In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II. [79] Age of Pirates: Captain Blood: 2010 2022 Windows
Scott Lamb wrote the game in Atari BASIC. [2] The manual contains a note about a programming technique used to create the visuals: "One effect employs alternating graphics screens every 60th second, which considerably extends the graphics capabilities of the Atari computer. A side effect of this technique is flicker." [5]
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