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Steve Jackson reviewed Rache Bartmoss' Guide to the Net in Pyramid #6 (March, 1994), and stated that "If you're doing netrunning in a dark-future world, with the Cyberpunk 2020 rules or any other, get this book. Especially at the price.
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In 1990, three dedicated fans of Cyberpunk who lived in Alameda, California — Kevin DeAntonio, Chris Hockabout, and Thaddeus Howze — approached R. Talsorian Games about producing an independent magazine about the game. R. Talsorian agreed to license them, [1] and the three formed Prometheus Press to publish their fanzine Interface.
In the August 1996 edition of Dragon (Issue #232), Rick Swan commented that "trigger-happy Cyberpunk-ers should find this a useful resource, if only for the comprehensive statistics and ammunition rules." [2]
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...
The dystopian role-playing game Cyberpunk was created by Michael Pondsmith and released by R. Talsorian Games in 1988. A second edition titled Cyberpunk 2020 was released in 1990, and one of the sourcebooks released for this edition, Land of the Brave, describes a post-apocalyptic North America similar to the setting for a Mad Max movie. [3]
B. B.A.T. (video game) B.A.T. II – The Koshan Conspiracy; Baldr Sky; Batman Beyond: Return of the Joker (video game) Beam Breakers; Beneath a Steel Sky