Search results
Results from the WOW.Com Content Network
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
Connection: Control options for the current connection and list of hop-by-hop response fields. [13] Must not be used with HTTP/2. [14] Connection: close: Permanent RFC 9110: Content-Disposition [51] An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for dynamic content.
HTTP pipelining is a feature of HTTP/1.1, which allows multiple HTTP requests to be sent over a single TCP connection without waiting for the corresponding responses. [1] HTTP/1.1 requires servers to respond to pipelined requests correctly, with non-pipelined but valid responses even if server does not support HTTP pipelining.
In HTTP/1.1 a keep-alive-mechanism was officially introduced so that a connection could be reused for more than one request/response. Such persistent connections reduce request latency perceptibly because the client does not need to re-negotiate the TCP 3-Way-Handshake connection after the first request has been sent.
Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. Keepalive interval is the duration between two successive keepalive retransmissions, if acknowledgement to the previous keepalive transmission is not received.
HTTP/3 is the third major version of the Hypertext Transfer Protocol used to exchange information on the World Wide Web, complementing the widely-deployed HTTP/1.1 and HTTP/2.
A Temple University student celebrating the Philadelphia Eagles victory over the Washington Commanders in the NFC championship game on Sunday has died after falling from a light pole and suffering ...
Chunked transfer encoding is a streaming data transfer mechanism available in Hypertext Transfer Protocol (HTTP) version 1.1, defined in RFC 9112 §7.1.In chunked transfer encoding, the data stream is divided into a series of non-overlapping "chunks".