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  2. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    Apply dynamic programming to this path decomposition to find a longest path in time (!), where is the number of vertices in the graph. Since the output path has length at least as large as d {\displaystyle d} , the running time is also bounded by O ( ℓ ! 2 ℓ n ) {\displaystyle O(\ell !2^{\ell }n)} , where ℓ {\displaystyle \ell } is the ...

  3. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  4. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    Consider finding a shortest path for traveling between two cities by car, as illustrated in Figure 1. Such an example is likely to exhibit optimal substructure. That is, if the shortest route from Seattle to Los Angeles passes through Portland and then Sacramento, then the shortest route from Portland to Los Angeles must pass through Sacramento too.

  5. Local search (optimization) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(optimization)

    Local search is an anytime algorithm; it can return a valid solution even if it's interrupted at any time after finding the first valid solution. Local search is typically an approximation or incomplete algorithm because the search may stop even if the current best solution found is not optimal. This can happen even if termination happens ...

  6. Seidel's algorithm - Wikipedia

    en.wikipedia.org/wiki/Seidel's_algorithm

    Seidel's algorithm is an algorithm designed by Raimund Seidel in 1992 for the all-pairs-shortest-path problem for undirected, unweighted, connected graphs. [1] It solves the problem in (⁡) expected time for a graph with vertices, where < is the exponent in the complexity () of matrix multiplication.

  7. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  8. Critical path method - Wikipedia

    en.wikipedia.org/wiki/Critical_path_method

    The project has two critical paths: activities B and C, or A, D, and F – giving a minimum project time of 7 months with fast tracking. Activity E is sub-critical, and has a float of 1 month. The critical path method (CPM), or critical path analysis (CPA), is an algorithm for scheduling a set of project activities. [1]

  9. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    That is, it finds a shortest path, second shortest path, etc. up to the K th shortest path. More details can be found here. The code provided in this example attempts to solve the k shortest path routing problem for a 15-nodes network containing a combination of unidirectional and bidirectional links:

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