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A literature review containing 93 studies on the effect of using Kahoot! for learning was published in the journal Computers & Education in 2020. [35] This is the first literature review that investigates most published studies (experiments, case studies, surveys, etc.) on how using Kahoot! affects learning in the classroom.
In a study done by the Center for Applied Linguistics, it was noted that the use of technology and media has begun to play a heavy role in facilitating language learning in the classroom. With the help of the internet, students are readily exposed to foreign media (music videos, television shows, films) and as a result, teachers are taking heed ...
A student studying outdoors. Study skills or study strategies are approaches applied to learning. Study skills are an array of skills which tackle the process of organizing and taking in new information, retaining information, or dealing with assessments. They are discrete techniques that can be learned, usually in a short time, and applied to ...
Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]
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Keeping students motivated and interested are two important factors underlying content-based instruction. Motivation and interest are crucial in supporting student success with challenging, informative activities that support success and which help the student learn complex skills (Grabe & Stoller, 1997).
a classroom session, featuring Capretz explaining the basic ideas of the episode to a group of international students; an excerpt from an ongoing story, filmed especially for the series, and framed as a narrative that Capretz and his students are inventing in order to practice their French.
During the course of their development by Sensory Sweep Studios, the lessons and minigames were created with the help of French and Spanish language teachers. [6] Ubisoft announced the creation of a new division to create the My Coach series on May 21, 2007, and that Pauline Jacquey, the producer of the Tom Clancy's Ghost Recon and Rayman ...
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