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King and pawn versus king endgame. The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. [1] It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces.
In a two knights endgame, the side with the king and two knights cannot checkmate a bare king by force. This endgame should be a draw if the bare king plays correctly. A mate only occurs if the player with the bare king blunders. In some circumstances, if the side with the bare king instead has a pawn, it is possible to set up this type of ...
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1][2]). Although there are checkmate positions, a ...
Pawnless chess endgame. A pawnless chess endgame is a chess endgame in which only a few pieces remain, and no pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook. [1]
The variation was introduced into grandmaster play by Emanuel Lasker, and later invigorated with new ideas by Bobby Fischer. [1] The Exchange Variation can be a powerful psychological weapon. Black is forced to play actively, which is psychologically difficult if all one needs is a draw.
Sicilian Dragon. In chess, the move 9.Bc4 is one of the main options in the chess opening called the Yugoslav Attack, which is an attack in the Dragon Variation of the Sicilian Defence. Also known as the Rauzer System or the St George Attack, the Yugoslav Attack begins with the following moves: e4 c5. Nf3 d6.
In chess, an exchange[1] or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players capture each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the ...
Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop and queen. Chess grandmaster Bobby Fischer said that the King's Pawn Game is "Best by test", [2] and proclaimed that "With 1.e4! I win." [3] [page needed]