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  2. Innovative Technology Experiences for Students - Wikipedia

    en.wikipedia.org/wiki/Innovative_Technology...

    ITEST engages students and teachers in authentic, hands-on learning experiences in science, technology, engineering, and mathematics (commonly referred to as 'STEM' or 'SET' [more common in the U.K.]). As of early 2012, the program is in its ninth year. Over 195 individual projects across 43 states have been funded. It has impacted:

  3. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    For example, "Teaching with Technology" is an annual survey that asks teachers about technology in the classroom. Survey findings found it was found that 38.37% of teachers said that technology has had an extremely positive impact on education and 36.63% said that technology has mostly had a positive impact on education. [17]

  4. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  5. Monmouth County teachers awarded for innovative classroom ...

    www.aol.com/news/monmouth-county-teachers...

    Retired educators in Monmouth County are supporting local teachers with $500 grants to fund creative classroom projects.

  6. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning. As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The name 'digital learning' has gained popularity as a way to encompasses the ...

  7. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    In Europe, the Digital Competence of Educators (DigCompEdu), developed a framework to address and promote the development of digital literacy. It is divided into six branches: professional engagement, digital sources resources, teaching and learning, assessment, empowerment of learners, and the facilitation of learners' digital competence. [77]

  8. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Salmon developed a five-stage model of e-learning and e-moderating that for some time has had a major influence where online courses and online discussion forums have been used. [13] In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement.

  9. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."