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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  3. Comparison of lightweight web browsers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_lightweight...

    A lightweight web browser is a web browser that sacrifices some of the features of a mainstream web browser in order to reduce the consumption of system resources, and especially to minimize the memory footprint.

  4. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The most common criticisms were the low frame rate [46] [50] [51] and lack of certain graphical elements seen in the PlayStation version. [ 46 ] [ 51 ] Reviewer fatigue with Doom ports also continued to play a role; Jeff Gerstmann , rating it a 3.1 out of 10 in GameSpot , commented that "If I see one more Doom game released on any platform, I'm ...

  5. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Microsoft Windows 95 and Windows 98 (First and Second Editions) set the refresh rate to the highest rate that they believe the display supports. Windows NT -based operating systems, such as Windows 2000 and its descendants Windows XP , Windows Vista and Windows 7 , set the default refresh rate to a conservative rate, usually 60 Hz.

  6. List of films with high frame rates - Wikipedia

    en.wikipedia.org/wiki/List_of_films_with_high...

    Colin Low, Tony Ianzelo: 48: IMAX HD [4] 1994: Hoop Dreams: Steve James: 60: Shot on interlaced 60 fps Betacam. Shown in cinemas in 24 fps. Original 60 fps presentation restored with the 20th anniversary restoration. 1997: Titanic: James Cameron: 48: Partially converted with TrueCut Motion, limited release February 10, 2023. [5] [6] 1998 Festen ...

  7. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    For example, given a very large window of 30 frames, a human would likely have a 99.99% chance of hitting this window. By introducing one frame of lag, the human's ability to hit the 30 frame window would likely remain in the 99.99% range (assuming the human is responding somewhere near the middle of the window).

  8. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    In Direct3D 11.4 for Windows 10, there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards, levels 10_0, 10_1 refer to respective legacy versions of Direct3D 10, [65] 11_0 and 11_1 reflects the feature ...

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]