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The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.
MDK-Editor Monaco Editor (Visual Studio Code) Implementation nestable full parsers pattern-based parser pattern-based parser parsers Syntax highlight Over 110 languages 129 languages: Yes mixed mode: HTML + JavaScript and CSS, PHP, EJS; single mode: JavaScript, Java, JSON, CSS, Python, Ruby, XML, YAML (pluggable)
ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the operating system for managing screens and windows, improved 2D physics and a rewritten 2D engine, better Blender Collada support, and a new dark theme.
Code coverage Autocomplete Static code analysis GUI-based design Class browser Latest stable release; Eclipse w/ AonixADT [1] EPL: Yes Yes Yes FreeBSD, JVM, Solaris: Yes Yes [2] No Unknown Unknown Yes Unknown No Yes December 2009 GNAT Programming Studio GPL: Yes Yes Yes DragonFly BSD, FreeBSD, NetBSD, OpenBSD, Solaris: Yes Yes [3] Yes Yes ...
To support specified character encoding, the editor must be able to load, save, view and edit text in the specific encoding and not destroy any characters. For UTF-8 and UTF-16, this requires internal 16-bit character support. Partial support is indicated if: 1) the editor can only convert the character encoding to internal (8-bit) format for ...
Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.