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  2. Category:Video games set in the Thirteen Colonies - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Video games set in the Thirteen Colonies (1607–1776) of British North America before the United States Declaration of Independence in 1776. Subcategories This category has the following 2 subcategories, out of 2 total.

  3. Category : Video games set in 18th-century Thirteen Colonies

    en.wikipedia.org/wiki/Category:Video_games_set...

    Pages in category "Video games set in 18th-century Thirteen Colonies" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes .

  4. We the People (boardgame) - Wikipedia

    en.wikipedia.org/wiki/We_the_People_(boardgame)

    The game board for We the People represents the portion of the 13 American colonies and Canada in which the American Revolutionary War primarily took place. The map shows a web of cities and towns connected by lines along which armies can move.

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  6. Thirteen Colonies - Wikipedia

    en.wikipedia.org/wiki/Thirteen_Colonies

    The 13 colonies had a degree of self-governance and active local elections, [a] and they resisted London's demands for more control over them. The French and Indian War (1754–1763) against France and its Indian allies led to growing tensions between Britain and the 13 colonies. During the 1750s, the colonies began collaborating with one ...

  7. 13 Historic Homes From the 13 Original Colonies

    www.aol.com/2012/07/03/13-historic-homes-from...

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  8. Sid Meier's Colonization - Wikipedia

    en.wikipedia.org/wiki/Sid_Meier's_Colonization

    Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier.It was developed by MicroProse's Chapel Hill development studio and was released in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850.

  9. Virtual representation - Wikipedia

    en.wikipedia.org/wiki/Virtual_representation

    The situation of the non-electors in England—their capacity to become electors — their inseparable connection with those who are electors, and their representatives—their security against oppression resulting from this connection, and the necessity of imagining a double or virtual representation, to avoid iniquity and absurdity, have been ...