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Games released for non-scanning consoles would employ the barcode scanner as a means to unlock secret content within the game or to add enhanced functionality. A number of games also relied on the barcode-scanning portion of the game in a manner which was integral to gameplay.
The game included a portable, battery-powered barcode scanner, [4] [6] known as the Scan Command, [5] [10] capable of storing up to 25 scans at a time. [4] [5] Barcodes are scanned by the player to obtain "genetic codes". [6] Barcodes are loaded into the game by connecting the scanner to a computer's serial port. [4]
The Skannerz Racerz is the third in the Skannerz series, where the players can scan barcodes, and race cars from three classes: "Off-Road", "Drag", and "Street". There are 120 cars in total, which consists of 40 cars per class. The game also has 64 optional parts that can be installed onto any of player's vehicles to upgrade them.
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This video game was released exclusively in Japan on December 18, 1992 for the Nintendo Family Computer. [1] As the title suggests, it is a video game where players use a Barcode Battler II (a card-scanning handheld) together with a Nintendo-licensed Famicom-Barcode Battler interface that came packaged with the game and not sold separately. A ...
Barcode library or Barcode SDK is a software library that can be used to add barcode features to desktop, web, mobile or embedded applications. Barcode library presents sets of subroutines or objects which allow to create barcode images and put them on surfaces or recognize machine-encoded text / data from scanned or captured by camera images with embedded barcodes.
Sol Divide [a] is a scrolling shooter developed by Psikyo and released as an arcade video game in 1997. Ports were published for the PlayStation , Sega Saturn , and later PlayStation 2 , Microsoft Windows , Nintendo Switch , PlayStation 4 , and Xbox One .
Published as shareware by Apogee: "Escape from Castle Wolfenstein" was released for free, with the other episodes available for purchase [25] An additional episode, "Spear of Destiny" (1992), was published as a retail game by FormGen; two further episodes, "Return to Danger" and "Ultimate Challenge" (1994), were developed and published by ...