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For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
The longest common substrings of a set of strings can be found by building a generalized suffix tree for the strings, and then finding the deepest internal nodes which have leaf nodes from all the strings in the subtree below it. The figure on the right is the suffix tree for the strings "ABAB", "BABA" and "ABBA", padded with unique string ...
In computer science, the Boyer–Moore string-search algorithm is an efficient string-searching algorithm that is the standard benchmark for practical string-search literature. [1] It was developed by Robert S. Boyer and J Strother Moore in 1977. [ 2 ]
A fuzzy Mediawiki search for "angry emoticon" has as a suggested result "andré emotions" In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly).
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.
However, as observed e.g., by Apostolico, Breslauer & Galil (1995), the same algorithm can also be used to find all maximal palindromic substrings anywhere within the input string, again in () time. Therefore, it provides an ()-time solution to the longest palindromic substring problem.
In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...