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Ubisoft In September, Ubisoft, the France-based maker of the popular "Assassin's Creed" and "Far Cry" video game series, ordered its staff worldwide to return to the office three days a week.
Ubisoft Abu Dhabi was founded in 2011 in Abu Dhabi, United Arab Emirates, with the goal of fostering the video game industry in the country. The studio focuses on working on mobile titles, such as the CSI series, and maintain Growtopia, a game Ubisoft acquired in 2017. [101] Ubisoft Abu Dhabi has more than 60 employees as of May 2021. [1]
Including major job cuts from Embracer Group, Unity Technologies, Microsoft Gaming, Electronic Arts, Sony Interactive Entertainment, Epic Games, Take-Two Interactive, Ubisoft, Sega, and Riot Games. The layoffs caused several video games to be canceled, video game studios to be shut down or divested from their parent company, and thousands of ...
Ubisoft Quebec (French: Ubisoft Québec) is a Canadian video game developer and a studio of Ubisoft based in Quebec City. The studio was established in June 2005 and is best known for its work in the Assassin's Creed franchise.
Ubisoft, France's biggest video games maker, is still open to other partners after a deal in which China's Tencent will raise its stake in the company, its co-founder and CEO Yves Guillemot said ...
PARIS (Reuters) -Ubisoft, France's biggest video games maker, is still open to other partners after a deal in which China's Tencent will raise its stake in the company, its co-founder and CEO Yves ...
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor.
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.
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