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Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
In November 2016, the Stardew Valley Guidebook was released, written by Barone and Ryan Novak and illustrated by Kari Fry, with the book being rewritten with each update; [57] [58] Comic Book Resources ' s Rebekah Krum lauded the illustrations, [58] and Polygon ' s Liz Richardson praised the book for making the game more relaxing to play. [59]
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
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Coral Island is often compared to Stardew Valley and has been called one of the best Stardew Valley clones by multiple gaming publications. [5] [7] [12] [13] The game was notably funded through a highly successful Kickstarter campaign, raising over $1.6 million from more than 36,000 backers. The campaign achieved its initial goal within 36 ...
A farming sim is a specific type of social sim in which the player tends to a farm at the same time they interact with other townspeople. A direct connection can be drawn from early games in the genre such as Harvest Moon (1996) to the more recent Stardew Valley (2016).
Only the current month's articles are listed here; for prior dates, see the sidebar. This page is kept updated primarily through a semi-automated process by Pres N. Prior to March 18, 2018, it was instead primarily updated manually. A fully automated, but less accurate, list of new video game related articles can be found here. November 1
Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations.