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This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
It is a Metroidvania style 2D platformer for the Sega Dreamcast and Windows. The game was announced in March 2017, followed by a Kickstarter campaign in September 2017, which was successfully funded the following month. Initially projected for a Fall 2018 release, after several delays it was released on 26 July 2020 on Steam. As the physical ...
Grapple Dog is a 2D platformer. The player controls Pablo the dog, using his grappling hook which is used to swing and pull Pablo toward enemies over platforms. [2] The goal of each stage is to ring a bell at the end of the level. Throughout the stage, there are items to collect such as five purple gems hidden throughout the level.
A 2D side-scrolling, Metroidvania platformer with steam-powered robots. SteamWorld Tower Defense: 2010: DSiWare: Image & Form: Cartoonish, isometric tower defense game set in a Western mining town with steam-powered robots; & the 1st SteamWorld series title. Tengai Makyo: The Apocalypse IV: 1997: Sega Saturn, PlayStation Portable: Hudson Soft
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
In Celeste, the player-controlled Madeline is able to perform a midair dash in any one of eight directions.. Celeste is a two-dimensional platform game. [1] The player controls Madeline, who has the ability to run, jump, climb walls for a limited time, [2] [3] wall jump, and dash in mid-air in one of eight directions.
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows.It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows.
The analog stick provided the fine precision needed with a free perspective. In most 2D platformers, the player finished a level by following a path to a certain point, but in Super Mario 64, the levels were open and had objectives. Completing objectives earned the player stars, and stars were used to unlock more levels.