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  2. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  3. Wolfram Demonstrations Project - Wikipedia

    en.wikipedia.org/wiki/Wolfram_Demonstrations_Project

    The Wolfram Demonstrations Project is an open-source collection of interactive programmes called Demonstrations. It is hosted by Wolfram Research. At its launch, it contained 1300 demonstrations but has grown to over 10,000. The site won a Parents' Choice Award in 2008.

  4. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The pattern is 00010011011111. Three localized patterns are of particular importance in the Rule 110 universal machine. They are shown in the image below, surrounded by the repeating background pattern. The leftmost structure shifts to the right two cells and repeats every three generations.

  5. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    For any finite Markov decision process, Q-learning finds an optimal policy in the sense of maximizing the expected value of the total reward over any and all successive steps, starting from the current state. [2] Q-learning can identify an optimal action-selection policy for any given finite Markov decision process, given infinite exploration ...

  6. Wolfram Language - Wikipedia

    en.wikipedia.org/wiki/Wolfram_Language

    The Wolfram Language (/ ˈ w ʊ l f r əm / WUUL-frəm) is a proprietary, [7] general-purpose, very high-level multi-paradigm programming language [8] developed by Wolfram Research. It emphasizes symbolic computation , functional programming , and rule-based programming [ 9 ] and can employ arbitrary structures and data. [ 9 ]

  7. WolframAlpha - Wikipedia

    en.wikipedia.org/wiki/WolframAlpha

    WolframAlpha (/ ˈ w ʊ l f. r əm-/ WUULf-rəm-) is an answer engine developed by Wolfram Research. [1] It is offered as an online service that answers factual queries by computing answers from externally sourced data. [2] [3]

  8. A New Kind of Science - Wikipedia

    en.wikipedia.org/wiki/A_New_Kind_of_Science

    The basic subject of Wolfram's "new kind of science" is the study of simple abstract rules—essentially, elementary computer programs.In almost any class of a computational system, one very quickly finds instances of great complexity among its simplest cases (after a time series of multiple iterative loops, applying the same simple set of rules on itself, similar to a self-reinforcing cycle ...

  9. Random sample consensus - Wikipedia

    en.wikipedia.org/wiki/Random_sample_consensus

    A simple example is fitting a line in two dimensions to a set of observations. Assuming that this set contains both inliers, i.e., points which approximately can be fitted to a line, and outliers, points which cannot be fitted to this line, a simple least squares method for line fitting will generally produce a line with a bad fit to the data including inliers and outliers.

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