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Aqua (Latin for "water") is a variation of the color cyan. The normalized color coordinates for the two web colors named aqua and cyan are identical. It was one of the three secondary colors of the RGB color model used on computer and television displays. In the HSV color wheel aqua is precisely halfway between blue and green.
Ocean color is the branch of ocean optics that specifically studies the color of the water and information that can be gained from looking at variations in color. The color of the ocean, while mainly blue, actually varies from blue to green or even yellow, brown or red in some cases. [1]
For instance, dissolved organic compounds called tannins can result in dark brown colors, or algae floating in the water (particles) can impart a green color. [11] Color variations can be measured with reference to a standard color scale. Two examples of standard color scales for natural water bodies are the Forel-Ule scale and the Platinum ...
The web color cyan shown at right is a secondary color in the RGB color model, which uses combinations of red, green and blue light to create all the colors on computer and television displays. In X11 colors , this color is called both cyan and aqua .
Their names are given by the color of the water. Sometimes a system of color symbolism was used as the following method green or light blue for east, black or dark for north, white for west, and red for south. This method is called cardinal directions. [1] There are other theories but these two methods of colors are also used.
These CMY primary colors were reconciled with the RGB primaries, and subtractive color mixing with additive color mixing, by defining the CMY primaries as substances that absorbed only one of the retinal primary colors: cyan absorbs only red (−R+G+B), magenta only green (+R−G+B), and yellow only blue-violet (+R+G−B). It is important to ...
Additive color or additive mixing is a property of a color model that predicts the appearance of colors made by coincident component lights, i.e. the perceived color can be predicted by summing the numeric representations of the component colors. [1]
Illustration of color metamerism: In column 1, a ball is illuminated by monochromatic light. Multiplying the spectrum by the cones' spectral sensitivity curves gives the response for each cone type. In column 2, metamerism is used to simulate the scene with blue, green and red LEDs, giving a similar response.