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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).

  3. Category : Python (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Python...

    Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .

  4. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  5. Monty Python's The Meaning of Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Monty_Python's_The_Meaning...

    The Los Angeles Times said the game is "heavy on disjointed, psychedelic cartoons". [7] Destructoid felt the game had "completely nonsensical, illogical, weird-as-hell puzzles". [8] Adventureclassicgaming asserted that it plays more like an adventure game than previous Python titles. [9] Just adventure felt the interface was easy to use. [10]

  6. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    There are many different types of stop-motion animation, usually named after the materials used to create the animation. [83] Computer software is widely available to create this type of animation; traditional stop-motion animation is usually less expensive but more time-consuming to produce than current computer animation. [83] Stop motion

  7. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Motion planning, also path planning (also known as the navigation problem or the piano mover's problem) is a computational problem to find a sequence of valid configurations that moves the object from the source to destination. The term is used in computational geometry, computer animation, robotics and computer games.

  8. Cutout animation - Wikipedia

    en.wikipedia.org/wiki/Cutout_animation

    Video about making cutout animation, in Spanish with English subtitles. Cutout animation is a form of stop-motion animation using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or photographs. The props would be cut out and used as puppets for stop motion.

  9. Monty Python's Flying Circus: The Computer Game - Wikipedia

    en.wikipedia.org/wiki/Monty_Python's_Flying...

    Monty Python's Flying Circus: The Computer Game is a 1990 scrolling shoot 'em up video game developed by Core Design. It was released by Virgin Games for Amiga , Commodore 64 , [ 1 ] Amstrad CPC , [ 2 ] and the ZX Spectrum . [ 3 ]