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The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
3D models are now widely used anywhere in 3D graphics and CAD but their history predates the widespread use of 3D graphics on personal computers. [9] In the past, many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time. The designer can then see the model in various directions and ...
For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and software in this market. Silicon Graphics reincorporated as a Delaware corporation in January 1990.
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software Wikimedia Commons has media related to 3D computer graphics .
CG101: A Computer Graphics Industry Reference ISBN 073570046X Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels. F/X Gods, by Anne Thompson, Wired, February 2005. "History Gets A Computer Graphics Make-Over" Tayfun King, Click, BBC World News (2004-11-19)
Modern 3D computer graphics rely heavily on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light, an important concept is the refractive index ; in most 3D programming implementations, the term for this value is "index of refraction" (usually shortened to IOR).