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Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245]
v 2.2.6 Dan Gudmundsson (maintainer) macOS, Windows, BSD, Linux: Modeling, sculpting (the deformation of the model), UV mapping BSD: ZBrush: 2022-02-07 v 2022.0.5 Maxon: macOS, Windows: Modeling, texturing, lighting, sculpting (the deformation of the model), rendering Proprietary
QNAP Systems, Inc. (Chinese: 威聯通科技) is a Taiwanese corporation that specializes in network-attached storage (NAS) appliances used for file sharing, virtualization, storage management and surveillance applications.
GPL-2.0-or-later: Free Download Manager: 2003 2007 GPL-3.0-only: Free since version 2.5 [49] FoundationDB: 2013 2018 Apache-2.0: Apple Inc. acquired the founding company in March 2015 and discontinued downloads of the software. [50] In April 2018, Apple open-sourced the database and resumed downloads. [51] Game-Maker: 1991 2014 MIT
A commonly used model of local illumination that computes the result as a sum of ambient, diffuse and specular elements of light. Phong shading Shading technique that uses interpolated normals. Photogrammetry Science and technology of making measurement from photographs, e.g. automatically creating 3D models of environment. Photometry
WebP is a raster graphics file format developed by Google intended as a replacement for JPEG, PNG, and GIF file formats. It supports both lossy and lossless compression, [8] as well as animation and alpha transparency.
Universal Scene Description is a specification for 3D computer graphics interchange created by Pixar and supported by Blender, Apple's SceneKit and Autodesk 3ds Max. The technology company NVIDIA announced in 2021 they would adopt USD for their metaverse development tools.
The "large" context model uses (11×11×5×5×5+1)/2=7563 contexts based on the same values as before, but also (TopTop − Top) and (LeftLeft − Left), where TopTop is the pixel two above the current one vertically, and LeftLeft is the pixel two to the left of the current one. In range coding, each "context" actually has 32 sub-contexts used ...