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  2. Burst error-correcting code - Wikipedia

    en.wikipedia.org/wiki/Burst_error-correcting_code

    Proof. We need to prove that if you add a burst of length to a codeword (i.e. to a polynomial that is divisible by ()), then the result is not going to be a codeword (i.e. the corresponding polynomial is not divisible by ()).

  3. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.

  4. Substitution failure is not an error - Wikipedia

    en.wikipedia.org/wiki/Substitution_failure_is...

    Here, attempting to use a non-class type in a qualified name (T::foo) results in a deduction failure for f<int> because int has no nested type named foo, but the program is well-formed because a valid function remains in the set of candidate functions.

  5. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length.

  6. Parallax - Wikipedia

    en.wikipedia.org/wiki/Parallax

    Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. [1] [2] Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances.

  7. errno.h - Wikipedia

    en.wikipedia.org/wiki/Errno.h

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  8. Parsec - Wikipedia

    en.wikipedia.org/wiki/Parsec

    The use of the parsec as a unit of distance follows naturally from Bessel's method, because the distance in parsecs can be computed simply as the reciprocal of the parallax angle in arcseconds (i.e.: if the parallax angle is 1 arcsecond, the object is 1 pc from the Sun; if the parallax angle is 0.5 arcseconds, the object is 2 pc away; etc.).

  9. Parallax error - Wikipedia

    en.wikipedia.org/?title=Parallax_error&redirect=no

    Language links are at the top of the page across from the title.