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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Paraboloid mapping provides some improvement on the limitations of sphere mapping, however it requires two rendering passes in addition to special image warping operations and more involved computation. Conversely, cube mapping requires only a single render pass, and due to its simple nature, is very easy for developers to comprehend and generate.

  3. 3-sphere - Wikipedia

    en.wikipedia.org/wiki/3-sphere

    Direct projection of 3-sphere into 3D space and covered with surface grid, showing structure as stack of 3D spheres (2-spheres) In mathematics, a hypersphere or 3-sphere is a 4-dimensional analogue of a sphere, and is the 3-dimensional n-sphere. In 4-dimensional Euclidean space, it is the set of points equidistant from a fixed central point.

  4. Goldberg polyhedron - Wikipedia

    en.wikipedia.org/wiki/Goldberg_polyhedron

    In mathematics, and more specifically in polyhedral combinatorics, a Goldberg polyhedron is a convex polyhedron made from hexagons and pentagons.They were first described in 1937 by Michael Goldberg (1902–1990).

  5. Sphere packing - Wikipedia

    en.wikipedia.org/wiki/Sphere_packing

    Sphere packing finds practical application in the stacking of cannonballs. In geometry , a sphere packing is an arrangement of non-overlapping spheres within a containing space. The spheres considered are usually all of identical size, and the space is usually three- dimensional Euclidean space .

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. Lists of uniform tilings on the sphere, plane, and hyperbolic ...

    en.wikipedia.org/wiki/Lists_of_uniform_tilings...

    Special cases are right triangles (p q 2). Uniform solutions are constructed by a single generator point with 7 positions within the fundamental triangle, the 3 corners, along the 3 edges, and the triangle interior. All vertices exist at the generator, or a reflected copy of it. Edges exist between a generator point and its image across a mirror.

  8. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Geodesic polyhedra are available as geometric primitives in the Blender 3D modeling software package, which calls them icospheres: they are an alternative to the UV sphere, having a more regular distribution. [4] [5] The Goldberg–Coxeter construction is an expansion of the concepts underlying geodesic polyhedra.

  9. Surface (topology) - Wikipedia

    en.wikipedia.org/wiki/Surface_(topology)

    The identity is the sphere, while the real projective plane and the torus generate this monoid, with a single relation P # P # P = P # T, which may also be written P # K = P # T, since K = P # P. This relation is sometimes known as Dyck's theorem after Walther von Dyck , who proved it in ( Dyck 1888 ), and the triple cross surface P # P # P is ...