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The Dragon Isles are the main setting of Dragonflight, and are separated into five zones. The four main zones are the Waking Shores, Ohn'ahran Plains, Azure Span, and Thaldraszus, with the neutral city of Valdrakken in Thaldraszus serving as a hub (similarly to Oribos in Shadowlands). The fifth zone, the Forbidden Reach, also serves as the ...
The Tree of Life is an adventure scenario for elf player characters who seek a cure for the ailment which is killing their Tree of Life. [1] The Feadiel clan's Tree of Life is dying. The best warriors in the clan are recruited to cure the tree; if it dies, all the elves will perish as well.
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
The adventures of this setting occur in the Io's Blood Isles, a string of islands in a self-contained world. [1] The Council of Wyrms boxed set includes rules for playing dragon, half dragon, and dragon servant characters. It includes three rule books: one for the base rules, one for dragon family and clan histories, and one for adventure ...
In Publishers Weekly's "This Week's Bestsellers: December 3, 2018", Waterdeep: Dungeon of the Mad Mage was #18 for "Hardcover Nonfiction". [10] [11]Rob Hudak, for SLUG Magazine, wrote that "the premise is straightforward enough—an immortal, crackpot wizard went and turned the backside of a nearby mountain into a sadistic amusement park.
Puzzle & Dragons is a combination of two types of gameplay: tile matching and a monster collecting RPG.Players create teams by picking from the over 9000 different monsters they can acquire within the game and then play dungeons where they solve a tile-matching puzzle that determines how powerful their monsters' attacks are on waves of enemy monsters.
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...