enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    List the vertices of the clipping-region polygon A and those of the subject polygon B. Label the listed vertices of subject polygon B as either inside or outside of clipping region A. Find all the polygon intersections and insert them into both lists, linking the lists at the intersections.

  3. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element.

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    In the example to the right, a sphere is given a checkered texture in two ways. On the left, without UV mapping, the sphere is carved out of three-dimensional checkers tiling Euclidean space. With UV mapping, the checkers tile the two-dimensional UV space, and points on the sphere map to this space according to their latitude and longitude.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Objects created with polygon meshes must store different types of elements. These include vertices, edges, faces, polygons and surfaces. In many applications, only vertices, edges and either faces or polygons are stored. A renderer may support only 3-sided faces, so polygons must be constructed of many of these, as shown above.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  8. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  9. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.