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Prince & Princess: The chess variant that uses the criterion of succession, where the king or queen are replaced in favor of the prince or the princess, created by Antonio Maravi Oyague. [38] Proteus: A chess variant using dice to represent normal chess pieces, created by Steve Jackson Games. [39] Shako: Played on a 10×10 board.
العربية; Azərbaycanca; Беларуская; Беларуская (тарашкевіца) Български; Català; Čeština; Dansk; Deutsch ...
The Chess Variant Pages is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. [1] The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". [2] The site contains a large compilation of games with published rules.
The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest physically playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played.
An unusual connection between art and chess is the life of Marcel Duchamp, who in 1923 almost fully suspended his artistic career to focus on chess. [41] [42] [43] I Giocatori di Scacchi (The Chess Players) (c. 1590) by Ludovico Carracci; Arabes jouant aux échecs (Arabs Playing Chess) (1847) by Eugène Delacroix
Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. [1] Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir (Large chess or Great chess), as opposed ...
Chess on a really big board was created as an outgrowth of Betza's ideas on three-dimensional chess, after he noted that an 8×8×8 board for 3D chess would have 512 spaces, more than any large version of chess that had previously been invented; he then considered two-dimensional very large (or, in his word, "huge") chess games, mainly on the ...
One of the oldest documents indicating the existence of shogi is Kirinshō (麒麟抄), written by Fujiwara Yukinari (藤原行成) (972 - 1027), a seven-volume work which contains a description of how to write the characters used for shogi pieces, but the most generally accepted opinion is that this section was added by a writer from a later generation.
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