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  2. Bloons TD 6 - Wikipedia

    en.wikipedia.org/wiki/Bloons_TD_6

    Bloons TD 6 received mostly positive reviews from critics.New Zealand Game Developers Association secretary Stephen Knightly praised the depth of the gameplay in Bloons TD 6, specifically the visual appeal to a general audience and the level of complexity for more experienced players: "It's fun and friendly, so it's accessible, but under the surface it's quite complicated". [44]

  3. Bloons Tower Defense - Wikipedia

    en.wikipedia.org/wiki/Bloons_Tower_Defense

    This game is different from the main Bloons TD formula in that you could only place one of each tower, like the hero system in Bloons TD 6. The gameplay is similar to other games in the series, with a new weapon and item mechanic as well. There are at least 15 adventures and 50 maps to play in that act as the playing stage of the game. [66]

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  5. Bloons - Wikipedia

    en.wikipedia.org/wiki/Bloons

    Bloons Monkey City is a free multi-platform game that combines the traditional Bloons TD with a city builder. [9] Capturing more plots allows the player to place more buildings. Some buildings require specific tiles. The buildings cost in-game money, which are acquired from different buildings and by capturing tiles.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  8. Ninja Kiwi - Wikipedia

    en.wikipedia.org/wiki/Ninja_Kiwi

    Ninja Kiwi, previously known as Kaiparasoft Ltd, is a mobile and online video game developer founded in Auckland, New Zealand, in 2006 by brothers Chris and Stephen Harris. [1] Ninja Kiwi's first game was a browser-based game called Cash Sprint , developed on the Adobe Flash Platform . [ 2 ]

  9. Tower defense - Wikipedia

    en.wikipedia.org/wiki/Tower_defense

    Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]