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Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.
These processes are often used to match the pitches and tempos of two pre-recorded clips for mixing when the clips cannot be reperformed or resampled. Time stretching is often used to adjust radio commercials [1] and the audio of television advertisements [2] to fit exactly into the 30 or 60 seconds available. It can be used to conform longer ...
If the two output buses are to remain stereo then a law of −3 dB is desirable. A law of −4.5 dB at center is a compromise between the two. A pan control fully rotated to one side results in the source being sent at full strength (0 dB) to one bus (either the left or right channel) and zero strength (− ∞ dB) to the other.
Audio mixing is the process by which multiple sounds are combined into one or more audio channels.In the process, a source's volume level, frequency content, dynamics, and panoramic position are manipulated or enhanced.
The original tape-flanging effect sounds a little different from electronic and software recreations. [21] [22] Not only is the tape-flanging signal time-delayed, but response characteristics at different frequencies of the tape and tape heads introduced phase shifts into the signals as well. Thus, while the peaks and troughs of the comb filter ...
Sound recording devices with different characteristics and capabilities such as dynamic range have led to increased demand for consistent sound. With many techniques being adjusted specifically for vocal audio, the field is becoming more understood as unique to music production.
Unlike previous analog devices, MIDI does not transmit an audio signal, but sends event messages about pitch and intensity, control signals for parameters such as volume, vibrato and panning, cues, and clock signals to set the tempo, allowing the building of more complex music and the integration of different devices. [8]
Because this music is based on user interaction, it will be different each time it is heard. Other examples of generative music technology include the use of sensors connected to computer and artificial intelligence to generate music based on captured data, such as environmental factors, the movements of dancers, or physical inputs from a ...