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The smart toy industry grew out of several other product categories, which include children's software, electronic toys, and video games. A 2001 Forrester Research study projected that the smart toy segment would grow to more than $2 billion by the year 2003. Factors enhancing the growth of the smart toy segment include the greatly more ...
Pages in category "Electronic toys" The following 65 pages are in this category, out of 65 total. This list may not reflect recent changes. 0–9. 2-XL;
Tiger Electronics has been part of the Hasbro toy company since 1998. [8] [9] Hasbro paid approximately $335 million for the acquisition. [10]In 2000, Tiger was licensed to provide a variety of electronics with the Yahoo! brand name, including digital cameras, webcams, and a "Hits Downloader" that made music from the Internet (mp3s, etc.) accessible through Tiger's assorted "HitClips" players ...
Paro was designed by Takanori Shibata of the Intelligent System Research Institute of Japan's AIST beginning in 1993. It was first exhibited to the public in late 2001, costing US$15 million to develop, and became a "Best of COMDEX" finalist in 2003, [1] and handmade versions have been sold commercially by Shibata's company Intelligent System Co. since 2004. [2]
HEXBUG VEX Robotics Catapult Kit 2.0, STEM Learning, Toys for Kids (Red) Future engineers can immerse themselves in this cool building kit, which produces a working catapult that launches over 20 ...
[3] [4] In 2000, toy design and manufacturing firm Lego acquired ownership of Zowie Intertainment as part of their smart toy division. [ 5 ] Zowie Intertainment primarily relied on embedding proprietary RF sensors and recognition technologies in physical toys such as plastic figurines to create different game play and interaction experiences ...
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