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java.util.Collection class and interface hierarchy Java's java.util.Map class and interface hierarchy. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both ...
create_with_capacity(n): creates a new set structure, initially empty but capable of holding up to n elements. add(S,x): adds the element x to S, if it is not present already. remove(S, x): removes the element x from S, if it is present. capacity(S): returns the maximum number of values that S can hold.
In mathematics, the capacity of a set in Euclidean space is a measure of the "size" of that set. Unlike, say, Lebesgue measure , which measures a set's volume or physical extent, capacity is a mathematical analogue of a set's ability to hold electrical charge .
Capacity of a set, in Euclidean space, the total charge a set can hold while maintaining a given potential energy; Capacity factor, the ratio of the actual output of a power plant to its theoretical potential output; Storage capacity (energy), the amount of energy that the storage system of a power plant can hold
To invoke a method in an object, the object reference and method name are given, together with any arguments. Interfaces An interface provides a definition of the signature of a set of methods without specifying their implementation. An object will provide a particular interface if its class contains code that implement the method of that ...
Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position".
In Vapnik–Chervonenkis theory, the Vapnik–Chervonenkis (VC) dimension is a measure of the size (capacity, complexity, expressive power, richness, or flexibility) of a class of sets.
The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost. If no objects are present in the pool, a new item is created and returned.