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Machiavellianism in the workplace is a concept studied by many organizational psychologists. [1] Conceptualized originally by Richard Christie and Florence Geis, Machiavellianism in psychology refers to a personality trait construct based on a cold, callous and exploitative orientation.
Machiavellianism is one of the traits in the dark triad model, along with psychopathy and narcissism. In the field of personality psychology, Machiavellianism (sometimes abbreviated as MACH) is the name of a personality trait construct characterized by interpersonal manipulation, indifference to morality, lack of empathy, and a calculated focus on self-interest.
The MACH-IV is a 20 question Likert scale psychometric designed to test levels of Machiavellianism in individuals. [1] In personality psychology, Machiavellianism refers to a personality construct which comprises manipulativeness, deceitfulness, and a callous, calculating orientation. [2] It is the most widely used Machiavellianism test by ...
It delves into how people make choices and the role of choice in our personal and professional lives. Drawing from research in psychology, behavioral economics, and neuroscience, Iyengar explores the complexity behind decision-making processes and offers insights into how choices shape our lives, our world, and our future. [3]
In primatology, the Machiavellian intelligence or social brain hypothesis describes the capacity of primates to manuever in complex social groups. [1] [2] The first introduction of this concept came from Frans de Waal's book Chimpanzee Politics (1982). In the book de Waal notes that chimpanzees performed certain social maneuvering behaviors ...
The main evolutionary argument behind the dark triad traits emphasizes mating strategies. [110] [111] This argument is based on life history theory, which proposes that individuals differ in reproductive strategies; an emphasis on mating is termed a "fast life" strategy, while an emphasis on parenting is termed a "slow reproductive" strategy. [112]
Behavioral games not only require players to make rational choices, but also require players to be able to predict the decisions of other players in their interactions. In game experiments, rational choice conflicts with individual decision making, and individual behavior may be able to achieve greater gains than rational choice.
Grand strategy – Long-term strategy employed by a nation to further its interests; Dreyfus model of skill acquisition – Model of learning; Dunning–Kruger effect – Cognitive bias about one's own skill; Erikson's stages of psychosocial development – Eight-stage model of psychoanalytic development; Flow – Full immersion in an activity