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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Optical ray tracing describes a method for producing visual images constructed in 3-D computer graphics environments, with more photorealism than either ray casting or scanline rendering techniques. It works by tracing a path from an imaginary eye through each pixel in a virtual screen, and calculating the color of the object visible through it.

  3. J. Turner Whitted - Wikipedia

    en.wikipedia.org/wiki/J._Turner_Whitted

    John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracing to the computer graphics community with his 1979 paper "An improved illumination model for shaded display". [1] [2] His algorithm proved to be a practical method of simulating global illumination, inspired many variations, and is in wide ...

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Classical ray tracing (also called Whitted-style or recursive ray tracing) extends this method so it can render mirrors and transparent objects. If a ray traced backwards from the camera originates at a point on a mirror, the reflection formula from geometric optics is used to calculate the direction the reflected ray came from, and another ray ...

  5. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...

  6. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  7. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.

  8. Ray tracing - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing

    Ray tracing is a method for calculating the path of waves or particles through a system. The method is practiced in two distinct forms: The method is practiced in two distinct forms: Ray tracing (physics) , which is used for analyzing optical and other systems

  9. Mathematical Applications Group - Wikipedia

    en.wikipedia.org/wiki/Mathematical_Applications...

    By modeling structures using combinatorial geometry mathematics and applying Monte Carlo radiation ray tracing techniques, the mathematicians could estimate exposures at various distances and relative locations in and around fictional structures. In 1972, the graphics group called MAGi/SynthaVision was formed at MAGi by Robert Goldstein.