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The Commodity Futures Trading Commission has regulated and may continue to regulate virtual currencies as commodities. [1] [2] The Securities and Exchange Commission also requires registration of any virtual currency traded in the U.S. if it is classified as a security and of any trading platform that meets its definition of an exchange. [3]
A virtual currency that can be bought with and sold back is called a convertible currency. A virtual currency can be decentralized, for example bitcoin, a cryptocurrency. Transacting or even holding convertible virtual currency may be illegal in particular jurisdictions and to particular national citizens at particular times and the transactor ...
Art. 117. — The purchase, sale, use, and holding of so-called virtual currency is prohibited. Virtual currency is that used by internet users via the web. It is characterized by the absence of physical support such as coins, notes, payments by cheque or credit card.
Currency Symbol Founder(s) Hash algorithm Programming language of implementation Cryptocurrency blockchain (PoS, PoW, or other) Notes 2014 Coinye: KOI, COYE Scrypt: PoW: Used American hip hop artist Kanye West as its mascot, abandoned after he filed a trademark lawsuit. OneCoin: Ruja Ignatova and Stephen Greenwood A Ponzi scheme promoted as a ...
Digital currency can be denominated to a sovereign currency and issued by the issuer responsible to redeem digital money for cash. In that case, digital currency represents electronic money (e-money). Digital currency denominated in its own units of value or with decentralized or automatic issuance will be considered as a virtual currency.
Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.
This also allows for an official conversion rate of in-game currency to real world currency to be established, though many 3rd-party item sellers will work to obtain the in-game currency needed to buy the membership items and sell them on 3rd-party markets at a lower real-world price than the official conversion rate.
The cost of production of token money is less than its actual value, for example with convertible currency, collector notes, souvenirs, coupons, some retired US banknotes and per 1986 banknotes printed in regulation size and only on one side with authorization are actually worth more dollars than when issued.