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Red Dead Online is the multiplayer component of the 2018 video game Red Dead Redemption 2. [1] Played from a first or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the United States. [2] Player progression in the single-player story does not affect the multiplayer game.
Red Dead Redemption 2 was officially announced in October 2016; it was heavily promoted and widely anticipated. Rockstar missed the original release date, delaying the game three times for further polishing. Rockstar marketed the game through video trailers, announcing specific details about the game as development continued.
Red Dead Redemption 2 was released for the PlayStation 4 and Xbox One in October 2018, and for Windows and Stadia in November 2019. It broke several records and had the second-biggest launch in the history of entertainment, generating US$725 million in sales from its opening weekend and exceeding the lifetime sales of Red Dead Redemption in two ...
Release date Developer(s) Ref. Grand Theft Auto: Mission Pack #1 – London 1969: MS-DOS: April 6, 1999: Rockstar Canada [1] Windows: PlayStation: April 30, 1999: Runecraft: Grand Theft Auto: Mission Pack #2 – London 1961: MS-DOS: July 1, 1999: Rockstar Canada [2] Windows [2] Monster Truck Madness 64: Nintendo 64: July 30, 1999: Edge of ...
Red Dead Online is the multiplayer component of Red Dead Redemption 2 and was released in May 2019, after several months in beta. Set one year before the single-player story, in 1898, it follows a customizable silent protagonist who is framed for murder and arrested. After being broken out of prison, the player is tasked by their rescuers with ...
It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's Red Dead Redemption 2, [142] [143] and the second-highest rated PC game alongside several others. [ 144 ] Game Informer considered the addition of first-person "another significant breakthrough for the series" in the vein of Grand Theft Auto III 's shift ...
The PC development team consisted of members of the original team and PC specialists from Rockstar's other studios who had brought Grand Theft Auto IV, Max Payne 3 and L.A. Noire to the platform. The PC's recommended specifications are based on the game running a native 1080p resolution at 60 frames per second (fps); the team suggested 60 fps ...
When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [ 23 ] GTA V modders had difficulties creating mods until completely new tools were made.