Search results
Results from the WOW.Com Content Network
UML diagrams used to represent the physical view include the deployment diagram. [2] Scenarios: The description of an architecture is illustrated using a small set of use cases, or scenarios, which become a fifth view. The scenarios describe sequences of interactions between objects and between processes.
"An object diagram is a graph of instances, including objects and data values. A static object diagram is an instance of a class diagram; it shows a snapshot of the detailed state of a system at a point in time. The use of object diagrams is fairly limited, namely to show examples of data structure."
The following table gives formula for the spring that is equivalent to a system of two springs, in series or in parallel, whose spring constants are and . [1] The compliance c {\displaystyle c} of a spring is the reciprocal 1 / k {\displaystyle 1/k} of its spring constant.)
The diagram on top shows Composition between two classes: A Car has exactly one Carburetor, and a Carburetor is a part of one Car. Carburetors cannot exist as separate parts, detached from a specific car. The diagram on bottom shows Aggregation between two classes: A Pond has zero or more Ducks, and a Duck has at most one Pond (at a time).
A spring system can be thought of as the simplest case of the finite element method for solving problems in statics. Assuming linear springs and small deformation (or restricting to one-dimensional motion) a spring system can be cast as a (possibly overdetermined) system of linear equations or equivalently as an energy minimization problem.
The object collaboration diagram shows the run-time interactions: In this example, the Client object sends a request to the top-level Composite object (of type Component) in the tree structure. The request is forwarded to (performed on) all child Component objects (Leaf and Composite objects) downwards the tree structure.
Object process methodology (OPM) is a conceptual modeling language and methodology for capturing knowledge and designing systems, specified as ISO/PAS 19450. [1] Based on a minimal universal ontology of stateful objects and processes that transform them, OPM can be used to formally specify the function, structure, and behavior of artificial and natural systems in a large variety of domains.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.