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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
2D animation; 3D animation; Categorization by speed of rendering and capabilities: Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed. Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software ...
Object animation is often combined with other forms of animation, typically for a more realistic effect. Model animation or puppet animation may be used to add more complex movement or depth to the object animation. For example, a toy car might be animated, either without, but more often with, a character clearly seen driving the car.
Direct manipulation is a simplified variation of graphic animation which involves the frame-by-frame altering (erasing or adding to) a single drawing or graphic image, while taking a frame of film or video as each small change is made, as close as the stop motion process gets to simply animating a series of drawings, but without actually ...
Overhead projector in operation during a classroom lesson. An overhead projector (often abbreviated to OHP), like a film or slide projector, uses light to project an enlarged image on a screen, allowing the view of a small document or picture to be shared with a large audience.
A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...
"Ease-in" and "ease-out" in digital animation typically refer to a mechanism for defining the physics of the transition between two animation states, i.e., the linearity of a tween. [8] For example, an ease-in transition would start the animation out slowly, and then progressively get faster as the animation continues.
For this reason, more pictures are drawn near the beginning and end of an action, creating a slow in and slow out effect in order to achieve more realistic movements. This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action. [12]
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