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Dynamic balance is the branch of mechanics that is concerned with the effects of forces on the motion of a body or system of bodies, especially of forces that do not originate within the system itself, which is also called kinetics. [1] [2] [3] Dynamic balance is the ability of an object to balance while in motion or switching between positions.
Dynamic balancing was formerly the province of expensive equipment, but users with just occasional need to quench running vibrations may use the built in accelerometers of a smart phone and a spectrum analysis application. See ref 3 for example. A less tedious means of achieving dynamic balance requires just four measurements.
Tire balance is measured in factories and repair shops by two methods: with static balancers and with dynamic balancers. Tires with large unbalances are downgraded or rejected. When tires are fitted to wheels at the point of sale, they are measured again on a balancing machine , and correction weights are applied to counteract their combined ...
Two-plane, or dynamic, balancing is necessary if the out-of-balance couple at speed needs to be balanced. The second plane used is in the opposite wheel. Two-plane, or dynamic, balancing of a locomotive wheel set is known as cross-balancing. [11] Cross-balancing was not recommended by the American Railway Association until 1931.
In rotation an unbalance when the mass/inertia axis does not intersect with shaft axis then it is called dynamic balance. Combination of static and couple balance is dynamic unbalance. It occurs in virtually all rotors and is the most common kind of unbalance. It can be fixed by correcting the weight on at least two planes. [5]
A woman demonstrating the ability to balance A waiter balancing wine glasses. Balance in biomechanics, is an ability to maintain the line of gravity (vertical line from centre of mass) of a body within the base of support with minimal postural sway. [1]
A balancing machine is a measuring tool used for balancing rotating machine parts such as rotors for electric motors, fans, turbines, disc brakes, disc drives, propellers and pumps. The machine usually consists of two rigid pedestals, with suspension and bearings on top supporting a mounting platform.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).