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Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...
While it was true that each picture element was polled and sent only 29.97 times per second, the pixel location immediately below that one was polled 1/60 of a second later, part of a completely separate image for the next 1/60-second frame. At its native 24 FPS rate, film could not be displayed on 60 Hz video without the necessary pulldown ...
Actually hand-drawing 24 unique frames per second ("1's") is costly. Even in big budget films, usually hand-drawn animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) [4] and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per ...
In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).
Film runs at a standard rate of 24 frames per second, whereas NTSC video has a signal frame rate of 29.97 frames per second. Every interlaced video frame has two fields for each frame. The three-two pull down is where the telecine adds a third video field (a half frame) to every second video frame, but the untrained eye cannot see the addition ...
The 1080-line system does not support progressive images at the highest frame rates of 50, 59.94 or 60 frames per second, because such technology was seen as too advanced at the time. The standard also requires 720-line video be progressive scan, since that provides better picture quality than interlaced scan at a given frame rate, and there ...
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24 frame/s to 96 frame/s (4× frame repetition): pulldown is 4:4; 24 frame/s to 120 frame/s (5× frame repetition): pulldown is 5:5; 24 frame/s to 120 frame/s (3:2 pulldown followed by 2× deinterlacing): pulldown is 6:4; Mainframe Entertainment used a novel process for its TV shows. They are rendered at exactly 25.000 frames per second; then ...