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  2. Genshin Impact - Wikipedia

    en.wikipedia.org/wiki/Genshin_Impact

    The player may freely explore an open-world map. Here Aether, the male Traveler, is seen gliding, but the player can switch to other party members. Genshin Impact is an open-world, action role-playing game that allows the player to control one of four interchangeable characters in a party. [4]

  3. Liyue (Genshin Impact) - Wikipedia

    en.wikipedia.org/wiki/Liyue_(Genshin_Impact)

    Liyue (Chinese: 璃月; pinyin: Líyuè; lit. 'Jade or Glazed Moon') is a fictional nation in the video game Genshin Impact, developed by miHoYo.It is located in the eastern part of the game's continent, Teyvat, and serves as the main location for the first chapter of the game's main storyline.

  4. Zhongli (Genshin Impact) - Wikipedia

    en.wikipedia.org/wiki/Zhongli_(Genshin_Impact)

    Subsequently, his overall strength was buffed in both Version 1.3 and 1.5 of the game. [43] [44] [45] Due to this, Zhongli became one of the highest-rated characters in Genshin Impact not for his strong defensive and offensive capabilities, but also as an all-rounded character who is proficient in support, crowd-control, and damage-per-second. [46]

  5. Catchment area - Wikipedia

    en.wikipedia.org/wiki/Catchment_area

    Catchment areas may be established for the provision of services. For example, a school catchment area is the geographic area from which students are eligible to attend a local school. When a facility's capacity can only service a specific volume, the catchment may be used to limit a population's ability to access services outside that area. [11]

  6. Subgame perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Subgame_perfect_equilibrium

    In game theory, a subgame perfect equilibrium (or subgame perfect Nash equilibrium) is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game. Informally, this means that at any point in the game, the players ...

  7. Adaptive mesh refinement - Wikipedia

    en.wikipedia.org/wiki/Adaptive_mesh_refinement

    In numerical analysis, adaptive mesh refinement (AMR) is a method of adapting the accuracy of a solution within certain sensitive or turbulent regions of simulation, dynamically and during the time the solution is being calculated. When solutions are calculated numerically, they are often limited to predetermined quantified grids as in the ...

  8. Mark and recapture - Wikipedia

    en.wikipedia.org/wiki/Mark_and_recapture

    Mark and recapture is a method commonly used in ecology to estimate an animal population's size where it is impractical to count every individual. [1] A portion of the population is captured, marked, and released.

  9. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

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