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  2. Void type - Wikipedia

    en.wikipedia.org/wiki/Void_type

    By the time Bjarne Stroustrup began his work on C++ in 1979–1980, [citation needed] void and void pointers were part of the C language dialect supported by AT&T-derived compilers. [ 1 ] The explicit use of void vs. giving no arguments in a function prototype has different semantics in C and C++, as detailed in the following table: [ 2 ]

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Otherwise, we check V[T[k]], and verify that the first component of this pair is equal to k. If it is not, then T[k] is uninitialized (and just happened by accident to fall in the range {1, ..., m}). Otherwise, we know that T[k] is indeed one of the initialized cells, and the corresponding value is the second component of the pair.

  4. Strong and weak typing - Wikipedia

    en.wikipedia.org/wiki/Strong_and_weak_typing

    For example, both C++ and C# allow programs to define operators to convert a value from one type to another with well-defined semantics. When a C++ compiler encounters such a conversion, it treats the operation just like a function call. In contrast, converting a value to the C type void* is an unsafe operation that is invisible to the compiler.

  5. Unit type - Wikipedia

    en.wikipedia.org/wiki/Unit_type

    The second notable difference is that the void type is special and can never be stored in a record type, i.e. in a struct or a class in C/C++. In contrast, the unit type can be stored in records in functional programming languages, i.e. it can appear as the type of a field; the above implementation of the unit type in C++ can also be stored.

  6. Return type - Wikipedia

    en.wikipedia.org/wiki/Return_type

    In computer programming, the return type (or result type) defines and constrains the data type of the value returned from a subroutine or method. [1] In many programming languages (especially statically-typed programming languages such as C, C++, Java) the return type must be explicitly specified when declaring a function.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

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  9. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    In computer programming, boilerplate code, or simply boilerplate, are sections of code that are repeated in multiple places with little to no variation.When using languages that are considered verbose, the programmer must write a lot of boilerplate code to accomplish only minor functionality.