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  2. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  3. .kkrieger - Wikipedia

    en.wikipedia.org/wiki/.kkrieger

    Meshes are created from basic solids such as boxes and cylinders, which are then deformed to achieve the desired shape—essentially a special way of box modeling. These two-generation processes account for the extensive loading time of the game; all assets of the gameplay are reproduced during the loading phase.

  4. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .

  5. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    The Minus Cube is a 3D mechanical variant of the n-puzzle. It consists of a bonded transparent plastic box containing seven small cubes. There is an empty space the size of one small cube inside the box and the small cubes are moveable inside the box by tilting the box causing a cube to fall into the space. Commercial Name: Rubik's Clock

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    1980 Fuchs et al. [2] extended Schumacker's idea to the representation of 3D objects in a virtual environment by using planes that lie coincident with polygons to recursively partition the 3D space. This provided a fully automated and algorithmic generation of a hierarchical polygonal data structure known as a Binary Space Partitioning Tree ...

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  9. Category:Falling block puzzle games - Wikipedia

    en.wikipedia.org/wiki/Category:Falling_block...

    The games in this subgenre of puzzle video games are often called Tetris-like, as that game was one of the first of its kind. Objects fall from the top of the screen, which the player must maneuver into position. Fallen objects stack on top each other, ending the game when the playing field becomes too high.