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These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
This page lists works of fiction that involve more than one possible ending. ... Pages in category "Fiction with multiple endings" The following 28 pages are in this ...
Millie Ho is the artist behind Sorrowbacon Comics, known for her imaginative stories featuring characters like a sociopathic cat with a pink bow and octopus roommates. Drawing from influences like ...
If you've ever lain awake at 2 a.m. reliving a painfully awkward conversation from five years ago, congratulations—you'd probably enjoy Portuguese Geese.Joe Holtby, the artist behind these ...
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
A cliffhanger or cliffhanger ending, is a plot device in fiction which features a main character in a precarious or difficult dilemma or confronted with a shocking revelation at the end of an episode of serialized fiction. A cliffhanger is hoped to incentivize the audience to return to see how the characters resolve the dilemma.
A gag name is a pseudonym intended to be humorous through its similarity to both a real name and a term or phrase that is funny, strange, or vulgar. The source of humor stems from the double meaning behind the phrase, although use of the name without prior knowledge of the joke could also be funny.
The short story includes six different stories, labeled A to F, which each quickly summarize the lives of its characters, eventually culminating in death. The names of characters recur throughout the stories and the stories reference each other (e.g. "everything continues as in A"), challenging narrative literary conventions.