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Conquest of the New World is a video game produced by Interplay Productions and released in 1996. It is a strategy game, involving one or more players either by hotseat, on LAN, modem, or even PBEM (play-by-email). The game starts in the year 1493 and deals with the discovery and conquest of the Americas. A deluxe version was released in ...
Dave Morris reviewed Gold of the Americas for Games International magazine, and gave it a rating of 8 out of 10, and stated that "it's a good product – even though you may discover, as I did more than once, that final victory is much more likely to go to the (computer-run) breakaway Independent nations of the New World than to the colonial ...
Stannard begins with a description of the cultural and biological diversity in the Americas prior to contact in 1492. The book surveys the history of European colonization in the Americas, for approximately 400 years, from the first Spanish assaults in the Caribbean in the 1490s to the Wounded Knee Massacre in the 1890s--the indigenous inhabitants of North and South America have suffered ...
Conquest of the New World, a turn-based strategy game made by Quicksilver Software in 1996; Conquest, a strategy board game by Donald Benge; Duell (game), a chess variant, called Conquest in the UK; Conquest: Frontier Wars, a 2001 real-time strategy computer game for the PC by Ubi Soft
A category for games in which the object is conquest of the world, or entire continents; i.e. rather than winning a specific scenario within the game, or a specific battle or scenario. See also: Category:World conquest video games
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The Wonderful World of Oz (The Wizard of Oz, The Emerald City of Oz, Glinda of Oz) by L. Frank Baum; The Woodlanders by Thomas Hardy; Work: A Story of Experience by Louisa May Alcott; World of Wonders by Robertson Davies; The Worst Journey in the World by Apsley Cherry-Garrard; Wuthering Heights by Emily Brontë
Seven new civilizations: Byzantines, the Dutch, the Hittites, the Incans, the Mayans, the Portuguese and the Sumerians (plus the Austrians through an editor). The total number of playable civilizations rose to 31 total, the maximum supported by the game engine. Two special "civilization traits" were added: seafaring and agricultural.