Search results
Results from the WOW.Com Content Network
The concept has been widely employed as a metaphor in business, dating back to at least 2001. [5] It is widely used in the technology and pharmaceutical industries. [2] [3] It became a mantra and badge of honor within startup culture and particularly within the technology industry and in the United States' Silicon Valley, where it is a common part of corporate culture.
In systems design, a fail-fast system is one that immediately reports at its interface any condition that is likely to indicate a failure. Fail-fast systems are usually designed to stop normal operation rather than attempt to continue a possibly flawed process.
Fail fast may refer to: Fail fast (business), a concept in business management; Fail-fast system, a concept in systems design This page was last edited on 16 ...
Lean thinking has to be understood well by all members of a project, before implementing in a concrete, real-life situation. "Think big, act small, fail fast; learn rapidly" [ 8 ] – these slogans summarize the importance of understanding the field and the suitability of implementing lean principles along the whole software development process.
The Design Thinking Playbook. Hoboken, NJ: Wiley, 2018. Liedtka, Jeanne. Designing for Growth: A Design Thinking Tool Kit For Managers. New York: Columbia University Press, 2011. ISBN 0-231-15838-6; Liedtka, Jeanne. Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8
It's no secret that CNBC’s Jim Cramer holds Nvidia (NVDA) founder and CEO Jensen Huang in high esteem. After all, the “Mad Money” host once hailed Huang as “the da Vinci of tech.”
Lean IT is the extension of lean manufacturing and lean services principles to the development and management of information technology (IT) products and services. Its central concern, applied in the context of IT, is the elimination of waste, where waste is work that adds no value to a product or service.
Fail fast; Hawthorne effect; Human resources; Intention; Institutional logic; Just-in-time learning; Learning organization; Maturity model; Metadesign; Model of hierarchical complexity; New Public Management; Organizational patterns; Participative decision-making in organizations; Principal-agent problem; Social system. Sociotechnical system [1 ...