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Crystal Quest is easier to play in color mode on the Macintosh version as opposed to monochrome, as more RAM is used, causing enemies to move slower. [2] Improvements and features in Crystal Quest over its predecessor Crystal Raider include a two-player mode, support for color, improved sound, and a demo mode. [2]
Crystal Quest received a number of awards when released on the Mac in 1987, as did Carmageddon and Carmageddon II in 1997 and 1998 respectively. Magic: The Gathering – Duels of the Planeswalkers broke all sales records on the XBLA platform when it was released in June 2009, although these records were broken again by other titles shortly ...
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Crystal Crazy is an action game, published by Casady & Greene for the Classic Mac OS in 1993. It is the sequel to Crystal Quest. [1] The aim of the game is to collect crystals. Unlike Crystal Quest, which included a "Critter Editor," Crystal Crazy has no functionality for easily editing aspects of the game such as the enemy graphics. [2]
Eventually, they created a four-room concept to propose to Sierra founder Ken Williams that would eventually become the beginning scenes of Space Quest. First released in 1986, Space Quest was a quick hit among adventure game fans and Murphy worked with Crowe to develop another three games, ending with Space Quest IV in 1991. [3]
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Final Fantasy Crystal Chronicles [c] is a series of video games within the Final Fantasy franchise developed by Square Enix.Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing.
The original Apogee Software was founded by Scott Miller in 1987 and utilized the Apogee name and logo until 1996, when the company adopted the trade name "3D Realms". [1] In 2008, Terry Nagy, a college friend of Miller, licensed the rights to the "Apogee Software" name and logo, as well as the rights to several games developed under that name, and established a company to publish further ...
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