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  2. Decathlon scoring tables - Wikipedia

    en.wikipedia.org/wiki/Decathlon_scoring_tables

    The new tables should be applicable now and in the future. The total scores using the new tables for the top world-class athletes should remain approximately the same (about 8500 points). As much as possible, the new tables should ensure that a specialist in one event cannot overcome top performances in the other events.

  3. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    where R new and R old are the player's new and old ratings respectively, D i is the opponent's rating minus the player's rating, W is the number of wins, L is the number of losses, C = 200 and K = 32. The term (W-L) / 2 is the score above or below 0. ΣD / 4C is the expected score according to: 4C rating points equals 100%. [15]

  4. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    As a consequence, players at a skill level just below the floor would only be on the rating list if they were overrated, and this would cause them to feed points into the rating pool. [42] In July 2000 the average rating of the top 100 was 2644. By July 2012 it had increased to 2703. [43]

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  9. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.