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Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters , [ 9 ] released in 1995, becoming the top selling game for Christmas of that Year. By November 2012, Frontier began a Kickstarter campaign for ED due to the inability to secure a publisher .
Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. [3] The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 19 November 2024. British actor and comedian (born 1946) Norman Lovett Norman Lovett in 2005 Born (1946-10-31) 31 October 1946 (age 78) Windsor, Berkshire, England Medium Stand-up comedy, actor, film, television Nationality British Years active 1976–present Website normanlovett.com Norman Lovett (born ...
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Similarly to the original Elite, Frontier offers dozens of ships, from small but fast fighters like the Eagle, multi-role traders like the Cobra to huge cruisers such as the Anaconda or the Panther. Players may own only one ship at a time, so when a new ship is purchased, the old ship is part exchanged (i.e. traded in with most of its trade ...
When the ship is close enough to the jump point, the player can activate the jump drive and "jump" to another solar system in a few seconds. In typical solar systems, there is an assortment of jump points, each point leading to another system. The player may have to go through multiple systems/jump points to get to the destination system.
Naval Tactical Data System (NTDS) was a computerized information processing system developed by the United States Navy in the 1950s and first deployed in the early 1960s for use in combat ships. It took reports from multiple sensors on different ships and collated it to produce a single unified map of the battlespace.