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  2. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc. However, they usually can model multiple layers (conceptually of ink, paper, or film; opaque, translucent, or transparent—stacked in a specific order.

  3. SVG - Wikipedia

    en.wikipedia.org/wiki/SVG

    Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999.

  4. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    This is an accepted version of this page This is the latest accepted revision, reviewed on 19 January 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...

  5. Quartz (graphics layer) - Wikipedia

    en.wikipedia.org/wiki/Quartz_(graphics_layer)

    Quartz 2D is the primary two-dimensional (2D) text and graphics rendering library: It directly supports Aqua by displaying two-dimensional graphics to create the user interface, including on-the-fly rendering and anti-aliasing.

  6. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    Example of line clipping for a two-dimensional region. In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed.

  7. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]

  8. Digital image - Wikipedia

    en.wikipedia.org/wiki/Digital_image

    A digital image is an image composed of picture elements, also known as pixels, each with finite, discrete quantities of numeric representation for its intensity or gray level that is an output from its two-dimensional functions fed as input by its spatial coordinates denoted with x, y on the x-axis and y-axis, respectively. [1]

  9. Quartz 2D - Wikipedia

    en.wikipedia.org/wiki/Quartz_2D

    With the release of Mac OS X 10.2, marketing attention focused on Quartz Extreme, the composition layer, leaving the term "Quartz" to refer to the Core Graphics framework or just its 2D renderer. Presently, Quartz technologies can describe all of the rendering and compositing technologies introduced by macOS (including Core Image for example).