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Celsius is the codename for a GPU microarchitecture developed by Nvidia, and released in 1999 microarchitecture. It was named with reference to Celsius and used with the GeForce 256 and GeForce 2 series .
GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
A static amount of 256 MiB of system RAM used as VRAM. Supported DirectX 10.1 instead of 10.0, unlike earlier chipsets. Similarly, audio w/ video is supported over its mini-DP port, whereas prior chipsets only supported video out. Up to 16 GB of RAM can be used, official Apple documentation is incorrect.
Eventually, NVIDIA included only video memory sizes on marketing and packaging. While TC can improve 3D quality in games using a great deal of video memory for texture rendering, performance of games utilizing a large percent of system RAM (such as EA Games' Battlefield series and their mods that typically consume 512 MB-1 GB RAM) can suffer ...
Mac mini (Mid 2011) 2.7 2×256 4 2 Yes Yes July 2011 October 2012 Core i7 (4-core) MacBook Pro (Early 2011) MacBook Pro (Late 2011) 2.0–2.5 4×256 6–8 4 Yes Yes March 2011 June 2012 iMac (Mid 2011) 2.8–3.4 4×256 8 4 Yes Yes May 2011 October 2012 Mac mini Server (Mid 2011) 2.0 4×256 6 4 Yes Yes July 2011 October 2012 Core i3 (2-core)
RIVA TNT2 VANTA GPU Die shot of the RIVA TNT2 GPU. The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM, and a process shrink from 0.35 μm to 0.25 μm.
The last enabled AD102 Lovelace die features 96 MB of L2 cache, a 16x increase from the 6 MB in the Ampere-based GA102 die. [15] The GPU having quick access to a high amount of L2 cache benefits complex operations like ray tracing compared to the GPU seeking data from the GDDR video memory which is slower.
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. [1]