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  2. QTI - Wikipedia

    en.wikipedia.org/wiki/QTI

    QTI was produced by the IMS Global Learning Consortium (IMS GLC), which is an industry and academic consortium that develops specifications for interoperable learning technology. QTI was inspired by the need for interoperability in question design, and to avoid people losing or having to re-type questions when technology changes.

  3. Computerized adaptive testing - Wikipedia

    en.wikipedia.org/wiki/Computerized_adaptive_testing

    CAT successively selects questions for the purpose of maximizing the precision of the exam based on what is known about the examinee from previous questions. [2] From the examinee's perspective, the difficulty of the exam seems to tailor itself to their level of ability.

  4. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Computer-based training is conceptually similar to web-based training (WBT), which is delivered via Internet using a web browser. Assessing learning in a CBT is often by assessments that can be easily scored by a computer such as multiple-choice questions, drag-and-drop, radio button, simulation, or other interactive means.

  6. IBM Watson - Wikipedia

    en.wikipedia.org/wiki/IBM_Watson

    The high-level architecture of IBM's DeepQA used in Watson [9]. Watson was created as a question answering (QA) computing system that IBM built to apply advanced natural language processing, information retrieval, knowledge representation, automated reasoning, and machine learning technologies to the field of open domain question answering.

  7. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.

  8. Quiz - Wikipedia

    en.wikipedia.org/wiki/Quiz

    A printed quiz on health issues. A quiz is a form of mind sport in which people attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby.

  9. The Big Fat Quiz of the Year - Wikipedia

    en.wikipedia.org/wiki/The_Big_Fat_Quiz_of_the_Year

    The Big Fat Quiz of Everything is a spin-off series to the annual. These quizzes ask questions based on various subjects including history, geography, films, television, music, science, technology, art, literature, sports and games.